Little Robot Friends
Arduino Library Reference
version 1.1
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This tightly-packed data structure contains all the information require to speak a single sound instance. We approached the LRF capability for sound as if we were designing a library for robot speech. Each data structure contains:
By combining these sounds into sets (using arrays) you can make your robot express in an almost infinite number of ways.
Sounds can be created in a single line of code:
LRFSoundStruct mySound = { LRFNote_C, LRFOctave_4, LRFIntonation_Rising, LRFDuration_Medium, LRFDuration_None };
Or using multiple lines of code:
LRFSoundStruct mySound; mySound.note = LRFNote_C; mySound.octave = LRFOctave_4; mySound.intonation = LRFIntonation_Rising; mySound.duration = LRFDuration_Medium; mySound.pause = LRFDuration_None;
You can play around with the various values to find sounds that are happy, sad, angry, excited... almost anything! Since the data packs tightly into a 16-bit integer (with 1 bit to spare), we can store a lot of custom sounds for your Little Robot Friend.
Definition at line 273 of file LRFUtils.h.
#include <LRFUtils.h>
Public Attributes | |
LRFNote | note:4 |
musical note (base frequency) | |
LRFOctave | octave:3 |
musical octave (scale the frequency) | |
LRFIntonation | intonation:3 |
bend applied to the frequency (over duration_ | |
LRFDuration | duration:3 |
time the note is played | |
LRFDuration | pause:3 |
time that we rest after the note is played | |